Anthem has been built to serve its audience

Anthem seeks to infuse co-operative shooting with the nuanced storytelling that has made its developer, BioWare, one of the world’s most respected – and in doing so, it takes copious notes from Bungie’s colourful sci-fi shooter Destiny. It’s an intriguing gamble, but sadly, Anthem proves to be depressingly hollow.

After a tumultuous demo period, many have been left wondering if Anthem will be a ‘make or break’ moment for Bioware. Mass Effect Andromeda crashed and burned and led to the studio shelving the franchise. Anthem lingers on a similar precipice, prepared to penetrate the shooter market with an experience to rival the likes of Destiny and The Division.

Demos aren't always a genuine reflection of how a final game will turn out, of course, and Anthem's producer Mike Gamble caught up with Heat Vision ahead of the game's release on Friday to assure fans that issues affecting the game will be resolved by launch. He also discussed the anxiety that comes with launching a new franchise, the value of new IP, what sets Anthem apart from competitors and what the success of EA and Respawn Entertainment's free-to-play Battle Royale shooter Apex Legends means for his own game and the video game industry as a whole. Best and Cheapest Anthem Coins For Sale - Mmocs.com.

The game’s most satisfying element though is definitely the flying. It’s all very clearly inspired by Iron Man, with the hovering in mid-air and general movement looking and feeling exactly how you’d imagine from the movies. You can fly or hover whenever you want and while you overheat quickly that can be circumvented by both getting better gear or by skimming water or going into a steep dive to cool down. The basics of flying are very easy to pick up but getting good creates some unique tactical opportunities that really are unlike any other game.

When you’re not flying around like Iron Man and fighting off baddies, you’ll spend a lot of time at Fort Tarsis chatting up the locals and picking up contracts. There are three factions at Fort Tarsis that you can reliably pick up contracts from — Sentinels, Freelancers, and Arcanists — and each contract you complete raises your loyalty to them. Loyalty earns you bonuses such as weapon sigils or component blueprints. In this way, Anthem does a great job of blending story and online multiplayer. Each mission you embark on reveals a little bit more about the people and the world around you, forming bonds that are beneficial to your character.

Anthem has been built to serve its audience long-term, so it is probable that the game will improve in the coming months. An exhaustive list of technical hitches are due to be fixed imminently, for instance. But even where it is strongest, Anthem rarely stretches beyond the derivative. The combat, while well-designed, is little more than Gears of War with jetpacks, and narratively it veers between inconsequential and downright irritating. This anthem is, sadly, a tedious and conservative dirge that we’ve all heard before.